Using the Save All command inside playmaker doesn't seem to work for me, as it overwrites the target file of whichever template got saved last, resulting in identical saved variable data across all the objects that share the template. While these templates contain unique variable data, they share the same names of variables, given their nature as templates. My game makes ample use of Playmaker templates, and depending on the template, there will be ten-twenty of them in a given scene. Keep in mind, at runtime, they no longer are templates, and are simply identical FSM component objects that still allow for unique variables. As a new user of Easy Save, I'd like to know what you'd recommend being the best practice in saving unique variable data for objects that use Playmaker FSM Templates.
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